E-learning NET

Second Wednesday — E-Learning Innovation: A vision for future learning

Posted on: Июнь 2, 2011

8th June 2011

E-Learning Innovation: A vision for future learning?
In the global downturn the need to innovate is becoming more central to all the public services. This event will explore future visions for e-learning in the light of university education and business in Europe.

This event will be held at the Coventry University Campus in London

The Second Wednesday e-learning innovation: vision for future learning event will bring together participants to consider what the future of learning will be in the light of social networks and gamification of everyday life. Will learning integrate new technologies as part of blended learning in the tradition of e-learning — or will it transform into a different approach to learning altogether?

The event will be held in London in Liverpool Street at Coventry University’s new campus and will be held between 12-6pm with lunch and drinks included. The event will also be live streamed in Second Life and lectures will be preserved in the Serious Games Institute’s video archive. Participation from lecturers, researchers, policy makers, trainers, postgraduate students, commercial managers and teachers is particularly encouraged.

The confirmed speakers for this event are now:

Prof. Sara de Freitas
e-learning innovation: will learning change university teaching?
This presentation will explore how e-learning has transformed the way university education is undertaken in the UK. The presentation will touch on how social networks and gaming technologies present a new vision for learning, and debate how universities will adapt to the challenges of global downturn and a drive for greater innovation.

Lorna Evans
Using games to innovate learning: a new start?
Abstract to come

Dr. Julia Gaimster
The potential of Virtual Worlds for developing real life skills
Virtual worlds are serious tools for education and business and they are set to become part of our everyday experience. This session will give an overview of how virtual worlds are being used to develop skills and facilitate collaboration. Second Life is possibly the best known of the virtual worlds but with the recent decision to remove educational discounts many Universities are looking at alternatives such as Open Sim so the session will also consider these alternatives. At the end of the session participants should have a good understanding of the potential of virtual worlds for creating immersive educational experiences and business opportunities.

Albena Antonova
Issues in the field of serious games and game-based learning
Albena will report on the case based on the TARGET EEU project, looking into knowledge transfer between experts and game developers, developing competences in emerging knowledge domains and the OKEI competence methodology and its application for SG development.She will also touch on the PRIME , Intels and Yentels projects addressing applications in learning situations. She will conclude with the main findings and outcomes from their experience in the development and application of SG for education.

Dr. Chris Yapp
The future of learning: Building a personalised world
Whereas the Open University used TV technology to create a new organisational form for a University, much of e-learning has been used by existing institutions of learning schools, colleges and Universities. Is this sustainable in the 21st century? When e-learning is embedded across society, what will the institutional arrangements look like? Starting from a perspective of” lifelong learning for all”, this talk will explore some of the possibilities and the challenges in optimising learning technologies to social and economic purposes. Are opportunities being missed because of the culture of existing institutions?

Directions From Coventry To London by Car

Directions by Train, Underground Tubes and Parking

Campus Address

East India House
109-117 Middlesex Street
London
E1 7JF
Telephone: +44 (0)20 7247 3666

Agenda

Title Speaker
e-learning innovation: will learning change university teaching? Prof. Sara de Freitas FRSA
Using games to innovate learning: a new start? Lorna Evans
The potential of Virtual Worlds for developing real life skills Julia Gaimster
Issues in the field of serious games and game-based learning Albena Antonova
The future of learning: Building a personalised world Chris Yapp

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