E-learning NET

Posts Tagged ‘e-learning glossary

Asynchronous learning: Learning in which interaction between instructors and students occurs intermittently with a time delay. Examples are self-paced courses taken via the Internet or CD-ROM, Q&A mentoring, online discussion groups, and email.


C

C-Learning: Classroom learning.  See ILT.

CBT: An umbrella term for the use of computers in both instruction and management of the teaching and learning process. CAI (computer-assisted instruction) and CMI (computer-managed instruction) are included under the heading of CBT. Some people use the terms CBT and CAI interchangeably.

CMI: Computer Managed Instruction refers to programs that evaluate and diagnose students’ needs, guide them though the next step in their learning, and record their progress. Both CMI and CAI (computer programs that provide drill and practice exercises) can be used with little teacher intervention. CEI (computer-enhanced instruction), on the other hand, requires the teacher to be involved in planning and helping to carry out learning activities.


D

Distance education: Educational situation in which the instructor and students are separated by time, location, or both. Education or training courses are delivered to remote locations via synchronous or asynchronous means of instruction, including written correspondence, text, graphics, audio- and videotape, CD-ROM, online learning, audio- and videoconferencing, interactive TV, and FAX. Distance education does not preclude the use of the traditional classroom. The definition of distance education is broader than and entails the definition of e-learning.

Distance learning: The desired outcome of distance education. The two terms are often used interchangeably.

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This page contains an e-learning glossary of terms, words, phrases, and terminology commonly used in e-learning and instructional design.

Action Learning: Learning process learners apply new knowledge or skills to a real or case study situation following guidelines and directions established during the training episode.

ADDIE: A conceptual and iterative application model for instructional systems design; the components include: Analysis, Design, Development, Implementation, and Evaluation.

Affective Domain: A division of Bloom’s taxonomy of educational objectives which references objectives and test items demonstrating interest, appreciation, attitudes, values, and/or psychological adjustment.

Analysis: First phase of ADDIE. Aims at identifying probable causes for the absence of performance and recommend a solution.

Attitudes: Personal choice and human modeling are manifestations of attitudes.

Behavior: Action that is an overt, observable, measurable performance. Читать далее…


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