E-learning NET

Posts Tagged ‘gamification

Patrick Supanc is the President of College and Career Readiness at Pearson, where he focuses on new market development, digital innovation and product strategy. He has been a teacher in Indonesia, an education policy adviser at the World Bank and UN, and led K-12 market development at Blackboard.

Social media and online games have the potential to convey 21st century skills that aren’t necessarily part of school curricula — things like time management, leadership, teamwork and creative problem solving that will prepare teens for success in college and beyond. Making the transition between a highly structured environment in high school to a self-driven, unstructured environment in college can prove a huge challenge for many kids.

Educators spend a lot of time thinking about how to fix this problem. The solution doesn’t lie solely with games, but a lot of the psychology that motivates teens to play games holds potential. We need to figure out how to tap in. Читать далее…


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